![]() ![]() Returning to the present day and Fall of Cybertron is the latest game from the Activision back catalogue to be refitted on to PlayStation 4 and Xbox One. In some points, it looked like a child had scribbled crayon across the screen which chugged along as the Unreal engine tried, and often failed, to keep up with the action. It sounds like a good aesthetic in theory, but in practise at 720p the dirty rough textures on the robots, and indeed all of Cybertron, became a bit of a mess. Textures were slow to load in, there was considerable pop up, but my main complaint was in regards to the textures, with each robot being dented and a bit grimey. When the game came out four years ago, the PlayStation 3 and Xbox 360 were simply not up to the task and High Moon’s epic story sometimes got lost as the Unreal engine juddered and clunked. ![]()
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